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Discovering the Hyperreal in VR as a remedy for Mental Health Issues

Strydom, Connor (2024) Discovering the Hyperreal in VR as a remedy for Mental Health Issues.

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Abstract:This paper investigates the hyper-real in virtual reality (VR) and its associated effects such as awe, connectedness and self-transcendence in an overarching aim to examine how these findings could be used to remedy mental health issues. Awe and its ensuing effects (connectedness and self-transcendence) bring about unique effects such as improving mental well-being and may play a role in targeting key aspects of mental health problems such as depression. Depression is an increasingly prevalent illness, to which new innovative solutions are needed to aid in treating depression. The hyper-real is more than real integrating highly novel experiences which could be particularly effective in evoking awe. This provides VR with a unique platform to help in creating new alternative methods to help treat depression. It argues for the potential of hyper-real VR in remedying depression, having identified the successful presentation of awe and found its associated to effects to be consistent with research producing positive emotions and improving mental well-being. It also found hyper-real VR to particularly effective in addressing key aspects of depression such as ruminations and disconnection when compared to other forms of VR implemented to help improve mental well-being.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
Link to this item:https://purl.utwente.nl/essays/100579
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