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Designing Tangible Interactive Technologies for Promoting Physical Activity at the Office

Algra, R.A. (2024) Designing Tangible Interactive Technologies for Promoting Physical Activity at the Office.

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Abstract:While interventions promoting physical activity have become increasingly popular, they have still not been widely adopted and are often disregarded. This project presents a focus group and collaborative design session that explores the feasibility and potential of using the everyday office as an interface to promote physical activity through tangible interactive technologies. A focus group was held with potential users to gain insights into their physical activity levels, motivations, and impressions of existing interventions. A result of the focus group was the formulation of design considerations. Key findings revealed that social interaction and subtle, non-intrusive interventions were highly valued. Following this, a collaborative sketching session was held, where participants were invited to design and draw sketches of tangible interactive technological interventions aimed at stimulating physical activity in offices based on the design considerations. The session revealed many innovative design ideas, including interactive desks and chairs, office companions, and an interactive office tree. The design ideas, analysis, and classification demonstrate the potential and feasibility of these interventions. The classification can specify the directions of future interventions combined with the design ideas for each category with insights in the analysis sections and design idea description.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:50 technical science in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/100728
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