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Designing Voice-Based Games for Children That Stimulate Physically Active Social Play

Otter, R.L. den (2024) Designing Voice-Based Games for Children That Stimulate Physically Active Social Play.

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Abstract:It is essential for young children to enjoy enough play experiences that enrich their physical development, as well as promote their social skills. This thesis explores how voice-based games can stimulate physically active social play. Through iterative design stages and creative methods, a voice agent and four voice-based games were developed. The voice agent facilitates seamless game entry and gives children control over game selection, while the games encourage movement and teamwork. To evaluate the effectiveness of the designed product, semi-structured interviews and observations were conducted with 24 children aged 4-6 during user testing. Results indicate that the product successfully promoted physically active social play, as the children were observed jumping, crawling, collaborating, and discussing game options. Despite these positive outcomes, further research is recommended to assess the long-term impact of the voice-based games and to compare their effectiveness with traditional playground settings without a voice agent.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:50 technical science in general, 76 recreation, leisure
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/100789
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