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Serious Game Prototype for mapping Greenhouse Data to the Semantic Sensor Network Ontology

Chen, G. (2024) Serious Game Prototype for mapping Greenhouse Data to the Semantic Sensor Network Ontology.

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Abstract:Technology advancements across the world have resulted in a large quantity of data. How to effectively model data has become an issue in the agriculture sector, especially in greenhouses. The Netherlands Organisation for Applied Scientific Research (TNO) has developed The Common Greenhouse Ontology(CGO) which aims to standardize the concept, properties and measurements in a greenhouse. The CGO extends more popular ontologies like SOSA/SSN and reuses the Ontology of Units of Measure (OM). The study aims to create a serious game prototype to teach players how to map raw greenhouse data to the SOSA/SSN, which forms the foundation of the CGO. However, ontology can be challenging to grasp [26]. Therefore, educators must guide the learners effectively through this process. The serious game hopes to create an engaging and fun learning experience in teaching this difficult topic. The prototype developed conveys the general idea of conceptual mapping during the first game. The concept of conceptual mapping will be enhanced by repetition and reflection.
Item Type:Essay (Bachelor)
Clients:
The Netherlands Organisation for Applied Scientific Research (TNO), Soesterberg, The Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:30 exact sciences in general, 48 agricultural science, 50 technical science in general, 54 computer science, 76 recreation, leisure, 81 education, teaching
Programme:Computer Science BSc (56964)
Link to this item:https://purl.utwente.nl/essays/101085
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