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Developing an Educational Game to Teach the Concept of a Black Start of the Power Grid

Laros, M.U.J. (2025) Developing an Educational Game to Teach the Concept of a Black Start of the Power Grid.

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Abstract:A black start is a complex but important process during which power is restored to the grid after a power black out. Education on this topic is of great importance, however, it is not part of the curriculum of Electrical Engineering at the UT. This project aims to create an educational game to explain the core elements and the decision-making process in a black start. The game is an escape room in which players are divided into two operator teams and a management team. They have to work together to solve the puzzles to get the generators running. Each generator should be synchronised to the grid once it has been powered. The players win the game when the city has enough power to bridge the peak power demand of the cold load pickup within thirty minutes. The game aims to explain the concepts of synchronisation and cold load pickup and to be experienced as fun. During the user tests, it became clear that the understanding of the players of the concepts was there, however, they did not seem confident. In future iterations, these concepts should become more crucial parts of the puzzles. The goal of this project was partially achieved.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:02 science and culture in general, 30 exact sciences in general, 50 technical science in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/105118
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