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Extending 2D Design Language Systems for XR : A User-Centered Approach to Creating and Adapting Interaction Components for Immersive Environments

Eryılmaz, Yağmur (2025) Extending 2D Design Language Systems for XR : A User-Centered Approach to Creating and Adapting Interaction Components for Immersive Environments.

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Abstract:Extended Reality (XR) technologies introduce immersive spatial interactions that challenge the traditional 2D design frameworks used in digital product development. At Philips, the Design Language System (DLS) ensures consistency and usability across platforms but requires adaptation to support XR environments effectively. This thesis employs a user-centered approach to evolve Philips’ DLS by identifying missing XR components and translating existing 2D elements into 3D immersive experiences. The research uncovers current limitations and user needs through literature review, market analysis, interviews, and user testing. Participatory methods, including focus groups structured as co-design workshops and card sorting, contribute to the ideation of new interaction components. Components supporting gesture-driven interaction, gaze-based feedback, and 3D spatial navigation were prototyped. The resulting guideline aims to provide scalable, reusable XR design patterns aligned with Philips’ strategic vision, fostering improved usability and consistency in XR applications.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/107588
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