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Interaction capabilities of Second Life : a framework to determine Second Life's suitability for a 3D virtual world application

Berg, Ruben van den (2008) Interaction capabilities of Second Life : a framework to determine Second Life's suitability for a 3D virtual world application.

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Abstract:In this master thesis a framework is proposed. The framework can be used to determine the suitability of Second Life for a 3D virtual world application. The framework consists of three components and their relations. The first component describes the basic interaction capability and communication functionality. The second component describes more complex supporting functionalities. The third component is a repository of 3D virtual world applications. The framework can be used to formulate an advice. The advice is elicited by comparing the contents of the framework with requirements for a 3D virtual world application. A positive advice supports continuation of development in the 3D virtual world. A negative advice motivates to take appropriate steps, e.g. reformulate requirements or study alternative 3D virtual worlds for suitability of the application. The 3D virtual world Second Life is studied, because IBM is interested in its capabilities. An early determination of an application's suitability could prevent IBM from spending valuable development resources. The framework is validated with a 3D virtual world application, the treatment of children with selective mutism.
Item Type:Essay (Master)
Clients:
IBM's Center for Advanced Studies (CAS), Amsterdam
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/58337
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