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Learning from games by pretesting

Kruse, Kevin (2013) Learning from games by pretesting.

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Abstract:The importance of Game-Based Learning has increased in the last decade. In order to improve the embedding of support devices, different research approaches address both, the cognitive and the affective aspects of learning. This research examines the effect of a pretest on the learning gains in a Game-Based Learning environment. In other words, this research aims to improve learning with serious games. Previous research has shown that a pretest positively influences learning of students in a usual textbook situation. The hypothesis is that a pretest also positively influences learning in a digital game environment. This learning effect of participants as part of this research is measured by making use of different tools. The declarative knowledge of the participants is measured by a carefully designed posttest. However, the game performance also provides relevant information to examine the learning effect. Moreover, the affective state of the respondents is also measured in order to evaluate its effects on the learning situation. Consistent with the hypothesis, the pretest improves the effectiveness of learning with a serious game significantly. Regarding the affective aspect of learning in this experiment, the interest of the participants towards the learning task increased significantly. Furthermore, their anxiety decreased significantly. However, the game performance is not related to an increased learning effect in this research. The theoretical framework is discussed and advice for further research is given.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
Link to this item:https://purl.utwente.nl/essays/64106
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