Generating Dutch focalized stories about interaction in a serious game

Hoek, Marissa (2014) Generating Dutch focalized stories about interaction in a serious game.

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Abstract:Currently a serious game is being developed by the Human Media Interaction group of the University of Twente, in cooperation with T-Xchange, a company that specializes in serious games. This game is based on the Virtual Storyteller, a multi-agent system that is used to simulate interaction between virtual characters, and designed to train the social skills of police officers. To learn from this serious game, it is important for players to reflect on what has happened in the game. To support this, a report can be made be about the events of the game. In this project, I aim to automatically generate such reports in natural language. In addition, I will investigate techniques that can be used to possibly improve how much the player learns from the report. One such technique is focalization. When training social skills, it might be very useful to get an insight in the motivations behind the actions of the other characters, as well as knowing how the other characters perceived your actions. To do this, focalization could be used. Focalization is a narratological concept, meaning looking at a story through the eyes of one of the characters. Telling the story from the perspective of one of the characters can have positive effect on how much the reader understands the character. Another technique I investigated is flashbacks. It is possible that players will interact with the same set of characters through multiple sessions. In that case, actions from the previous sessions can influence the current game. In this case, flashbacks should be used to link the events of the previous sessions to the current. An existing module for the Virtual Storyteller called the Narrator was used as the basis for this project. The Narrator was already able to tell neutral stories about the actions of non-player characters based on a kind of log of their interaction in the form of a causal network. However, the stories it was made to create are fairy tales. The goal of this project is thus to modify the existing Narrator to support focalization and flashbacks, and to update the design of the Narrator to work well with the new serious game.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science
Programme:Human Media Interaction MSc (60030)
Link to this item:http://purl.utwente.nl/essays/65150
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