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Game based learning, hypotheses as guidance

Korf, M.S. (2015) Game based learning, hypotheses as guidance.

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Abstract:The goal of this study was to examine whether it would be possible to guide students to specific learning goals by giving them pre-formulated hypotheses. These should challenge them to explore specific concepts in the game. This should help them gain more explicit knowledge from the game by manipulating the variables influencing those specific concepts. The pre-formulated hypotheses were presented to the students in the experimental group as instructional support. They used these hypotheses as a guide to explore the game Lemonade Tycoon 2, New York City. Students filled in a pre-test questionnaire about their relevant gaming experience. They had half an hour to learn as much as possible about the game in order to reach a high score in the second half of gameplay. After gameplay students filled in a post-test questionnaire functioning as a knowledge test about what they learned from the game. Students in the experimental group scored better at answering the hypotheses-related questions. The answers they provided were more descriptive. They were able to give more distinctive variables manipulating the different concepts. Therefore there is evidence that the pre-formulated hypotheses have helped the students by guiding them to their learning goals.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
Link to this item:https://purl.utwente.nl/essays/66978
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