University of Twente Student Theses


Rawshaping Technology : exploring the Hybrid Machine

Matlung, N. (2015) Rawshaping Technology : exploring the Hybrid Machine.

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Abstract:What is creativity? Creativity is the ability to conceive imaginary ideas, to build something new from the first so seemingly present void. How can we be creative? Is creativity not something like being good in playing musical instruments as is only for the gifted and talented? We all possess the capacity to have great and imaginary ideas. When these ideas are brought to life they can be very creative. They could provide wonderful new insight to current problems no matter how ‘crazy’ they might sound. The problems arise in the expression of these great and imaginary ideas. How come some people are better in this expression than others? Ideas have to be nurtured, carefully cultivated to be able to reach their full potential. If the externalization of ideas is done without harm but instead guided in a harmonized way the people having these ideas can benefit and gain from it. However, todays design industries transformed from an analogue industry to a virtual digital one. The physical interaction in the early phases of a design process are diminishing to a critical low. Human’s ability of tangible interaction slowly fades with these new developments into a digital world. The tangible forms of interaction are replaced by means to translate tangible motion into digital values. Highly sophisticated systems are built to create digital products. These complex programs have high-learning curves and require expensive trainings to achieve their full potential. New end products show repetition and linearity. Effected by the demands for speed and efficiency causing real creative and imaginary ideas to become rare. Rawshaping Technology proposes an Hybrid Design Tool to make up for this lack of tangible interaction. Enabling the designers to trust their intuition and benefit from their creativity and imagination. This Bachelor Assignment explored the functions of such an HDT, its utilization and possible means to continue the development. Within this BA the current version, the NXtLFDS, was tested on user interface, user experience, usability and embodiment design. A pairwise comparison was conducted between its predecessor, the LFDS, and the NXt in the form of an experiment. Participants had to fulfill an assignment on both HDT’s. Data was obtained through observation, a questionnaire and analyzing end results. The experiment conducted provided insight and indicated problems in the use of an HDT. The NXt proved to be less intuitive as expected. The new multi-touch screen interaction induced additional problems absent on the former LFDS. The higher and more close-by monitor position showed a different interaction with the device. This interaction moved more closely towards the digital interaction described above. The physical interaction as present on the LFDS became less upfront with the NXt. In its core the LFDS proved to be the better Hybrid Design Tool. For a better understanding of the discussed material and to ideate on possible solutions several topics had been researched. Followed by findings, ideation and recommendations to provide a new foundation in the evolution of an HDT. Continued development of an HDT should be directed toward the reduction of complexity and a fluid as possible experience for the user. Ideations on embodiment, interface and system design have been elaborated to further develop the HDT. All the implied solutions are in need to be tested on usability, user experience and user interaction. Only after these tests conclusions can be drawn whether the new design is improving RST’s HDT.
Item Type:Essay (Bachelor)
Faculty:ET: Engineering Technology
Subject:20 art studies
Programme:Industrial Design BSc (56955)
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