University of Twente Student Theses


Concept design for a virtual training simulation with game elements

Dijk, R. van (2016) Concept design for a virtual training simulation with game elements.

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Abstract:In this report a design is made to train new employees in a production company using virtual reality. This assignment is for the company Serious VR in Enschede. This company offers virtual reality trainings for employees along the production line. They develop the training simulation and offer the product. Within this project a concept design is made for a virtual training simulation game which transfers the knowledge of the machines from the old employees to the new employees. To improve the transfer of information, game elements are added. Firstly the possibilities of virtual reality and other kinds of virtual reality have been researched in this report. From there, there is searched for the best possibility to transmit the information through one of these possibilities. Virtual reality proved to be the most logical solution to apply in a training game, since the employees learn to work in the same environment, without them making mistakes with bad consequences. Next to research of virtual reality, serious gaming has been researched. Here simulation proved to be the best for a training for the same reason why virtual reality worked best. Next to the research about virtual reality and gaming, there is a research about how trainings are performed now and how people learn the most effective way. To make learning the most effective, the model of Kolb is used. Within this the following steps are defined: Do, Review, Learn and Apply. These steps have to be present and optimised. The elements of the ARCS model (Attention, Relevence,Confidence, Satisfaction) help to keep the player motivated and stimulate the learning. During the idea generation, different ideas have been made to fill in the game elements with which a game is built. Also there have been ideas forged to fill in the ARCS model. This lead to three concepts which have been developed further. These three concepts focus on different aspects in the learning process. Afterwards, the best parts of the concepts have been used to create a new concept. This concept has been told by explaining the full process. The most fragments from Kolb’s learning process have been optimised, so the employees are trained the best way. Eventually the advice is to test the concept design with new employees in a client company. This is a fast way to find mistakes. This will not be done in the frame of this report. Besides that, the advice is to evaluate the concept with a professional trainer to point out the best parts. Serious VR will use the ideas that came out of this design in the creation of a training simulation for production companies.
Item Type:Essay (Bachelor)
Faculty:ET: Engineering Technology
Subject:21 art forms
Programme:Industrial Design BSc (56955)
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