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Effectiviteit van virtuele realiteit als affectief medium : vergelijking van VR-gebaseerde en imaginatie-gebaseerde geleide meditaties

Vaitkus, S.L.D. (2018) Effectiviteit van virtuele realiteit als affectief medium : vergelijking van VR-gebaseerde en imaginatie-gebaseerde geleide meditaties.

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Abstract:Background: The popularity and influence of positive psychology and technology inside health care grew steadily in recent years by what the focus of psychological treatments moved from just treating illnesses to purposefully inducing a sense of wellbeing. One of the newest possible interventions in positive technology is the use of Virtual Reality (VR)-systems, which can be used to induce positive en reduce negative emotions. The effectivity of these systems in comparison with classical treatments to induce en reduce emotions is only tested by a few studies so far. Purpose: The pupose of this study is to compare the effectivity of a VR-system combined with a guided meditation in reducing negative and inducing positive emotions to the effectivity of an on imagination-based guided meditation in reducing negative and inducing positive emotions. Method: In this study, a between-and-within-groups-design with two measures and a randomized active control condition was used. There were 38 pariticpants in total, who were assigned to a VR-based guided meditation condition or to an imagination-based guided meditation condition. Before the interventions started, both conditions had to do a negative emotions inducing task through a cognitive exercise. After that, participants in the VR-condition saw a virtual environment while listening to a guided meditation, while participants in the imagination-condition listened tot he same guided meditation but used only their own imagination to create the environment mentioned in the meditation. Both interventions were com-pared through measures of positive and negative emotions on the modified Differential Emotions Scale. Results: The results showed that there was a significant induction of positive and reduction of negative emotions in both conditions. A significant difference between the two conditions could not been found. Conclusion: Although the results did not show an added value of the VR-system in induction of positive en reduction of negative emotions in comparison with the classical on imagination based guided meditation, it can be concluded that VR-systems can be used to significantly induce positive and reduce negative emotions and that they are an alternative for the classical interventions. In future research i twill be useful to compare VR-systems with some more different methods of emotion induction en reduction to get a further insight in the effectiveness of VR.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
Link to this item:https://purl.utwente.nl/essays/75153
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