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Re-Design of a Serious Game for eHealth

Weldink, J. (2018) Re-Design of a Serious Game for eHealth.

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Abstract:A high fidelity re-design of the serious game ‘Stranded’ was created based on usability evaluations with older adults(55-65 years). The game is designed to be a motivational tool for this target group to perform their physical exercises on a regular basis. This project is to about researching how the usability of this game can be improved by creating a re-design. The UCD- and Creative Technology design process were combined and applied to accomplish this goal. The project consist of two phases which form the iteration cycle for this project: 1) Usability evaluation and analysis and 2) Create a re-design based on results and literature. Usability evaluations were conducted with 10 older adults to find out what issues respondents encounter while playing the game. It was found that the user interface caused most issues, especially with wayfinding and misinterpretation of information. Recommendations were made to solve these issues by conducting an expert review, then they were translated into design solutions. This translation was done by setting prerequisites/limits and validation by literature. The re-design was realized in Unity2D from scratch by implementing the design solutions. It was an iterative process which led to a re-design capable of representing the original game.
Item Type:Essay (Bachelor)
Clients:
Roessingh Research and Development, Enschede, Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:01 general works
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/75653
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