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The influence of a storytelling robot on recall of a storytelling activity

Amptmeijer, R. S. (2018) The influence of a storytelling robot on recall of a storytelling activity.

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Abstract:Children need to remember and learn a lot in their early life. This research is focussed on helping children remember details of a story better. This is done with the help of a SurfaceBot, a prototype developed by the Human Media Interaction research group at the University of Twente. To see what can be done with multimedia systems, storytelling and memory there is a overview of state of the art made. This was made to give a clear overview of what has already been done. Two interviews were done and a design of the actions of the SurfaceBot was made. During the activity someone told a story to children and the SurfaceBot emphasizes parts of the story by showing facial expressions, making sounds and through movement between drawings on the floor that represent locations mentioned in the story. The activity was tested in a class of 26 children in the age of six to eight. The results of this test were that the addition of the SurfaceBot has a significant positive influence on the children’s ability to recall. Although with the sample size and some flaws this result is debatable.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:50 technical science in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/76152
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