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User experience of games for rehabilitation of children with a chronic condition

Desiree, D. (2018) User experience of games for rehabilitation of children with a chronic condition.

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Abstract:Gaming is a fun activity. This study focuses on games for rehabilitation of children with a chronic condition. Although health games have been an active research area lately, an evaluation method of the user experience (UX) in healthcare context is still lacking. Our goal is to explore the UX of health games. Two health games are selected: (1) Gryphon Rider, an exercise game for children with cerebral palsy; (2) AIRplayground, an interactive playground for children with asthma. Existing theory on core elements of gaming experience is used as basis framework in this study. Besides, we also investigate other factors that are necessary for positive experience while playing a health game (i.e. social and physical aspects). Ten children (7-13 years old) participated in the study. The participants were asked to play the games, then we conducted an interview using “smiley cards”, which aim to help the children to express their thoughts on the gaming experience. The results show that the current gaming experience model was only partly relevant in the healthcare. Nine items related to health games are added to the model. We propose a new model of UX of health games. This model is potentially interesting for future gaming research.
Item Type:Essay (Master)
Clients:
Roessingh Research and Development, Enschede, The Netherlands
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:05 communication studies
Programme:Communication Studies MSc (60713)
Link to this item:http://purl.utwente.nl/essays/76416
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