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Investigating the effect of process-oriented worked examples in a game-based problem-solving environment on knowledge-acquisiton and transfer

Lal, Sharanya (2019) Investigating the effect of process-oriented worked examples in a game-based problem-solving environment on knowledge-acquisiton and transfer.

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Abstract:A long-standing question in the field of game-based learning (GBL) is that of knowledge-transfer, or how to enable players to apply what they have learned in gameplay to other contexts in real life (Girard et al., 2013; Perkins & Salomon, 1992). Given the parallelism of games and problem-based learning, previous studies have attempted to answer this question by adding worked examples (depictions of step-wise problem-solving procedures) to GBL environments with limited success. It was hypothesized that adding process-information would overcome the shortcomings of conventional worked examples and result in knowledge-acquisition and transfer. To investigate this, two versions of a game-based problem-solving environment (one with process-oriented worked examples and one without) were developed and tested on a sample of university students (N=49); the results matched our expectations. The findings of this study not only add to the current knowledge base on instructional support for games but also have implications for the design of effective process-oriented worked examples.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:81 education, teaching
Programme:Educational Science and Technology MSc (60023)
Link to this item:https://purl.utwente.nl/essays/77378
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