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Designing a prototype e-learning module for the course ‘game-supervisor’ of the Royal Netherlands Football Association

Rolefes, Justin (2019) Designing a prototype e-learning module for the course ‘game-supervisor’ of the Royal Netherlands Football Association.

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Abstract:Research conducted by the Royal Dutch Football Association (KNVB) showed the need to introduce a game-supervisor to the set-up of youth-football. In this study, a prototype e-learning is designed and developed for the KNVB which aim to educate future game-supervisors. For the designing process, the model for educational design from Verhagen (ADDIE-model) is used. In the analysis phase, design requirements are set that form the foundation for the e-learning module. These requirements followed from three perspectives: representatives of the KNVB, possible end-users and existing learning materials. Video learning appeared to be a main aspect for the development of the e-learning module, so a context-specific version of the Demonstration Based Training model (DBT-model) was used as this model provides instructional features which influences attention, retention, reproduction, and motivational learning processes and their subsequent learning outcomes. By converting the design requirements and the instructional features from the DBT-model into concrete ideas for the development of the prototype, the base for the e-learning module was created. A prototype of the e-learning module was implemented and presented to six end-users who matched the age criteria of 12 years and older. These participants tested the prototype and gave feedback on how to improve the prototype.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:81 education, teaching
Programme:Educational Science and Technology MSc (60023)
Link to this item:https://purl.utwente.nl/essays/77748
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