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Investigating presence in (VR) scenario research : does presence in a scenario influence willingness to participate in victim offender mediation as a function of crime severity?

Koetsier, Jeroen (2019) Investigating presence in (VR) scenario research : does presence in a scenario influence willingness to participate in victim offender mediation as a function of crime severity?

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Abstract:Victim offender mediation (VOM) offers victims and offenders of crime the possibility to communicate with each other through mediated contact. The first aim of the study was to examine how the severity of the offense moderate the relation between presence within a scenario, fear and anger and the willingness to participate in VOM. The second aim of the study was to examine if presence felt within a scenario could be increased by using a Virtual Reality scenario compared to the often used written scenario in behavioural studies. A total of 196 participants were randomly assigned to either read a scenario ¬(story) or experience the scenario through a Virtual Reality environment, both scenarios victimized the participant in a robbery. The study found no moderation effect of crime severity on the relation between presence, fear and anger and the willingness to participate in VOM. The study does suggest that presence can be increased in scenario-research by using VR technology. These results can be used to further improve scenario-based research, making it easier for researchers to gain access to larger sample sizes when participants are hard to reach.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:70 social sciences in general, 77 psychology
Programme:Psychology MSc (66604)
Link to this item:https://purl.utwente.nl/essays/79559
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