University of Twente Student Theses

Login

Gamification in assessment : the effect of gamification on the response behaviour of students in an English vocabulary multiple-choice assessment

Grobben, Maaike (2020) Gamification in assessment : the effect of gamification on the response behaviour of students in an English vocabulary multiple-choice assessment.

[img] PDF
1MB
Abstract:Currently, gamification generates a lot of attention in educational assessment to increase student motivation. However, it is unclear to what extent gamification affects the response behaviour of students and with that, the validity of the test. This research has been carried out to find out to what extent gamification of an English vocabulary multiple-choice assessment affects the response behaviour of students. A traditional computer-based condition is compared to three game-based conditions with different game interactions. Content validity is ensured by conducting a pilot test and making informed decisions. The results show that gamification does not affect the test scores of students, and therefore gamification seems not to affect the construct validity of the test. Research on student characteristics show that overall boys score higher than girls. Even though the duration of the test is longer, students in the game conditions report to be more motivated and appreciate this way of testing more than a traditional test. Different results for game experience were found in each condition. Generally, the results indicate that gamification could be a valid method to increase student motivation in assessment contexts. However, further research is needed to explain unexpected findings.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:81 education, teaching
Programme:Educational Science and Technology MSc (60023)
Link to this item:http://purl.utwente.nl/essays/80459
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page