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What effect does a feel-good-management app have on the stress levels and on the physical health of entrepreneurs at the Digital Hub Bonn?

Goessler, S.I. (2020) What effect does a feel-good-management app have on the stress levels and on the physical health of entrepreneurs at the Digital Hub Bonn?

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Abstract:Occupational stress and low amounts of physcial activity are associated with negative consequences for health, especially in entrepreneurs. The eHealth application FitMit5 is an occupational health management tool, which helps decrease stress and increas physical activity. This study aimed to evaluate the effect of this app on entrepreneurs at the Digital Hub in Bonn. A pretest-posttest study design was conducted and combined with a single case study. During the single case study, perceived stress and physical health were measured on five occasions (1) before intervention usage, (2) during intervention usage and (3) after intervention usage to identify the direct effect the intervention had on the individual participant. Additionally, the log data and the qualitative self-reported usage data was analyzed to gain insight into the usage of FitMit5. Lastly, the expected, current and past user engagement was measured with the Twente Engagement with Ehealth Technologies Scale (TWEETS) to detect to what extent user engagement can explain the effectiveness of the intervention. The results of the pre- and posttesting showed on average a significant decrease (24%) in the entrepreneur’s perceived stress levels and a non-significant increase (22%) in their physical health. The single case design revealed that all participants perceived stress scores dropped. Additionally, five entrepreneurs were able to improve their physical health. The log data showed that the entrepreneurs used FitMit5 on average for 2.6 minutes each day, revealing low adherence as the developers recommended using it for five minutes a day. The eHealth application FitMit5 proved itself to be effective in decreasing stress and improving physical health in entrepreneurs. However, due to low amounts of usage and lower actual engagement than expected engagement, the use of a participatory design process is recommended, involving users in modifying the app in order to better suit their characteristics. This would probably lead to an increase in user engagement and, thus, usage.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology MSc (66604)
Link to this item:http://purl.utwente.nl/essays/80743
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