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HejVR: a Virtual Reality online cultural learning system

Fang, Zhuowen (2021) HejVR: a Virtual Reality online cultural learning system.

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Abstract:This thesis presents a Virtual Reality system - HejVR - for online cultural lectures that aims to improve the learning experience of students. The system focuses on two features: 1. augmenting lecturer’s gaze on learners' side to provide learners an illusion of being looked at by the lecturer most of the time; 2. hand raising gesture embodiment. Two Swedish language and culture lectures were created and integrated into HejVR. A user study was conducted with 13 participants combining quantitative measurements and qualitative interviews, to compare augmented condition to a baseline condition where lecturer’s gaze is equally distributed among students inside the scene and hand raising feature adopts common design in video conference platforms. Our findings do not prove augmented condition to improve the sense of presence and engagement of the learners but indicate cultural learning a field that benefits from VR. The participants found their learning experience interesting and were in general more in favor of the augmented condition. In addition, we applied the concept of pre-recorded actors to provide a multi-student scenario. The actors were only convincing for a small amount of people but the majority of the rest have a neutral to positive attitude towards the actors.
Item Type:Essay (Master)
Clients:
Ericsson, Stockholm, Sweden
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:01 general works, 18 languages and literature, 50 technical science in general, 54 computer science, 70 social sciences in general, 77 psychology
Programme:Interaction Technology MSc (60030)
Link to this item:http://purl.utwente.nl/essays/85478
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