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An Exploratory Study on the Influence of Self-Efficacy Beliefs and Player Types on Perceived Motivation in Gamified Exam Preparation

Grassmann, L.M. (2021) An Exploratory Study on the Influence of Self-Efficacy Beliefs and Player Types on Perceived Motivation in Gamified Exam Preparation.

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Abstract:The current study explores how students’ motivation to engage in practice tests can be facilitated. It is hypothesised that gamification (i.e., leaderboards and individual scores) can be employed to reach this goal. However, research suggests that students’ responses vary towards the different elements in gamification and are dependent on student preferences, so-called player types. This study applied the typology of Marczewski to assess students’ player types. The study consisted of a player type questionnaire and a structured interview. Students (N = 14, Mage = 23.36, SD = 2.89) took four practice tests before which the self-efficacy beliefs were assessed. At the end of two tests, students were presented with a leaderboard, while at the end of the other two tests, students received an individual score. The study revealed that overall students found the individual scores more motivating within practice tests but asked for more feedback. There was no strong effect of the self-efficacy beliefs on the motivation in specific gamified conditions. Implications of this study are that future research should assess which forms of feedback can motivate students to engage in practice tests and if this motivation is facilitated by individual scores.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:70 social sciences in general, 77 psychology, 81 education, teaching
Programme:Psychology BSc (56604)
Link to this item:http://purl.utwente.nl/essays/87369
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