University of Twente Student Theses
Video game playtime and distress- and wellbeing-related associations over time: an experience sampling method study
Gawlick, Dennis (2021) Video game playtime and distress- and wellbeing-related associations over time: an experience sampling method study.
PDF
8MB |
Abstract: | Playing video games is an increasingly popular phenomenon especially among children and young adults. Past cross-sectional research has mainly examined the negative mental effects of gaming, whereas recent research also suggests potential positive wellbeing-related outcomes gained through gaming. Also, less emphasis has been put on exploring longitudinal within-person associations between video game playtime and distress- and wellbeing-related constructs over time. Playing more than usual revaled moderate effects on several distress- and wellbeing-related variables in specific gaming contexts. The study highlights the importance of examining time-varying contextual factors of gaming. |
Item Type: | Essay (Master) |
Faculty: | BMS: Behavioural, Management and Social Sciences |
Subject: | 77 psychology |
Programme: | Psychology MSc (66604) |
Link to this item: | https://purl.utwente.nl/essays/87660 |
Export this item as: | BibTeX EndNote HTML Citation Reference Manager |
Repository Staff Only: item control page