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ReadAR : helping children find books in the library through a playful and social application of Augmented Reality.

Wintermans, L.J. (2021) ReadAR : helping children find books in the library through a playful and social application of Augmented Reality.

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Abstract:This study investigates a solution to help children find books in a (school)library through a playful Augmented Reality approach. During this project there was close collaboration with three primary school teachers and an education coordinator at the library, especially during the research and ideation phase of this project. Using PLEX [1] as a starting point for the ideation, a solution is created that includes broad reader profiles that are user-curated and engaging 3D animations in the form of reading stereotypes. Additionally, the solution uses localized content in the form of user-created videos that are shown to children in Augmented Reality. Evaluation of the product with 15 primary school students shows that children experience fun when selecting one of the reading stereotypes and while watching the videos. The evaluation also shows that children experience shame when recording the videos, therefore an alternative for this should be considered. We conclude that these user-created reading stereotypes and videos seem a good fit to help children find books, but a longer-term study should be done to look at the effectivity of the product as a whole.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:05 communication studies
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/88119
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