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A gamified computer experience : towards developing a tool to assess the positive and negative effects of using a substance

Chrysanthou, A. (2021) A gamified computer experience : towards developing a tool to assess the positive and negative effects of using a substance.

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Abstract:Online treatment tools are becoming an important part of therapy for people with Intellectual Disabilities (ID) and Substance Use Disorder (SUD). However, people with ID and SUD struggle to use technological tools due to their cognitive limitations. In this project we aimed to see how gamification aspects can improve online treatment tools for people with both ID and SUD by making them more user-friendly and easy to use. Literature for people with both ID and SUD while using technology treatment tools or games is lacking. However, we have identified aspects while examining the two groups individually, and combined them to create our system. From these aspects, we have designed an online treatment tool, in the form of a game, that adopts tasks from the client’s workbook. The client’s workbook is used in therapy sessions for this target group. Our tool was tested with four participants (male = 4), who interacted with it and were then interviewed about it. Due to the lack of clarity in our findings, we also conducted a clarification interview with an expert of the field. Our results suggest that a simple and convenient UI is very beneficial for this group. Well spaced out sentences accompanied with icons that represent them make the task easier for the users. In addition, the gamification aspect we used and was criticized positively is an NPC. The auditory explanation of the NPC that has been combined with subtitles made the tool easy and the tasks understandable. However, our study consisted of a very small sample size and this is a significant limitation. In the future the tool can be fully completed and include all the levels of the workbook to check its effectiveness, as well as undergo a larger scale study to uncover further limitations and concrete results.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/88202
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