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Dinner Time! : Using technology for the gamification of mealtimes of children with autism to overcome eating problems

Gaastra, S.L. (2021) Dinner Time! : Using technology for the gamification of mealtimes of children with autism to overcome eating problems.

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Abstract:Eating problems are pervasive in children with autism and there is a lack of accessible interventions. Around 70% of children with autism have eating problems, where food selectivity is the most common problem. Children with autism and food selectivity do not eat a varied diet which means that they do not get the nutrients they need to grow up healthily. Praktijk Forza wanted to know if technology can help children with autism to overcome their eating problems. Therefore, this research focuses on finding a way to help these children to overcome their eating problems by using technology for the gamification of their mealtimes. The choice was made to make a game for young children with autism, which can be used during dinner times. A prototype version of the game was developed and evaluated. The results of the evaluation indicate that gamification of mealtimes has the potential to help children with autism and eating problems to learn to eat new or unpreferred kinds of food. Therefore, the game could be used by Praktijk Forza to help children with autism and eating problems. However, the evaluation has some limitations which means that the results first need to be validated.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:53 electrotechnology, 54 computer science, 80 pedagogy
Programme:Creative Technology BSc (50447)
Link to this item:http://purl.utwente.nl/essays/88449
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