University of Twente Student Theses

Login

Gamified Goal Setting for Encouraging Physical Activity in Children

Jarosinski, Wojciech (2021) Gamified Goal Setting for Encouraging Physical Activity in Children.

[img] PDF
14MB
Abstract:Physical inactivity in children is a growing issue worldwide. The use of apps and interactive methods may be used to tackle this problem. However, to do this effectively, methods which are grounded in literature should be used. Meanwhile, children may need support in setting appropriate physical activity goals for themselves. In this project, a gamified, goal setting approach was implemented, in the creation of ‘Active Quest’, an app for children aged 12 to 14, with the goal of encouraging effective goal setting in a fun and engaging way. A prototype of this app was developed and tested with five children. The findings indicated that using custom characters, a skill tree, and a three step goal setting approach, is an effective way to support children in setting better goals for themselves. Children expressed that they found this approach to be motivating, fun, and rewarding. In particular, the implementation of characters was well received, with findings suggesting that it was an effective way to support intrinsic motivation during the goal setting process.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/89161
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page