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Creating interactive custom controller installations to improve a museum exhibition

Chávez Sáenz, L. (2022) Creating interactive custom controller installations to improve a museum exhibition.

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Abstract:Museums are constantly evolving as they compete in the leisure market. One of the innovations that can be useful for them is the custom controller installation. This installation provides an interactive experience through unique physical means. In the context of this project, they will be explored with the use of serious games. Games that focus on both education and entertainment. This research aims to firstly explore different forms of literature and existing technologies for the benefits of interactive installations and then sees how this can be applied with serious games. In the project the goal was to design three installations based on three fitting games. The designs are made in collaboration with a museum and a gaming company which made games for each installation. From the researcher's side, this meant that three different designs had to be ideated and then further refined through different iterations and prototypes. After completing the prototypes, three real custom controller installations were developed that will be placed in a permanent exhibition in the museum. The installations were tested through a playtest to gather both qualitative and quantitative data. The data was processed to create satisfying answers to the research questions and see what benefits can be used for future installations. The results were three very distinct custom controller installations with unique forms of interaction that helped improve the museum experience in multiple ways. In the future these custom controllers can still be improved upon based on the findings and based on future tests with the target audience. After this research, the development of custom installations will continue in the collaborating museum to create new forms of interactive controllers.
Item Type:Essay (Bachelor)
Clients:
Gamelab Oost
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:02 science and culture in general, 54 computer science, 76 recreation, leisure, 81 education, teaching
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/90781
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