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Using Modern Technology for Combinatorial Boardgame Design and Discovery

Weerd, B. van de (2022) Using Modern Technology for Combinatorial Boardgame Design and Discovery.

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Abstract:With a steady growth of market share, the boardgame industry remains an interesting field. Designing boardgames is a very time-consuming process. This thesis aims to find ways to reduce development time of new games by automating this designing process through modern technology. First a literature review was done on preexisting work about randomly generating games and factors that could be measured to predict the quality of a game. A game design process was ideated that uses artificial players for playtesting games. A game was developed for evaluating this process. After using the new design cycle a playtest was conducted using human players. Although no strong conclusions can be draw about the correlation between the correlation of perceived difficulty and enjoyment. Perceived difficulty still plays an important role in whether someone will like a game or not. Ultimately, complete automation of a game design process was not achieved. Using artificial intelligence for playtesting games seemed to be a successful tool in reducing game development time.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:02 science and culture in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/92120
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