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VR CyberEducation : improving the human factor in cybersecurity through an educational virtual reality program

Klooster, L. (2022) VR CyberEducation : improving the human factor in cybersecurity through an educational virtual reality program.

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Abstract:This research aims to improve the role of human error in cybersecurity by creating an educational Virtual Reality (VR) program. Based on extensive background research, the Creative Technology Design Process is applied consisting of an ideation, specification, realisation and evaluation. Through this process an interactive VR program is created that lets the user perform basic cybersecurity related tasks in a virtual environment. The program monitors the user’s cybersecurity knowledge and behaviour and provides feedback upon completion. Evaluation with the program shows that the average cybersecurity performance is significantly increased after exposure to the program. Furthermore, it identified a mean SUS score of 72.5, indicating an above average usability. These findings show the potential and possibilities of the program, defining a new method of effective education in the increasingly important and growing field of cybersecurity.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science, 81 education, teaching
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/93717
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