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Trial-and-Mirror: Enabling climbing movement exploration with interactive puppetry design to enhance out-of-action perceptual motor skill acquisition.

Lange, MSc. Amy de (2022) Trial-and-Mirror: Enabling climbing movement exploration with interactive puppetry design to enhance out-of-action perceptual motor skill acquisition.

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Abstract:In bouldering, mental practice is embedded in the training by climbers and referred to as ‘route reading’ on the ground. Climbers prepare themselves for the ascend in between attempts through visual inspection and motor imagery. Bouldering routes are shorter and more technically challenging than traditional sport climbing routes. Route reading is therefore an essential part of bouldering training since it enables climbersto perceive affordances and to investigate, choreograph and make an action plan. Route reading out-of-action (i.e., on the ground) is necessary since doing so in-action (i.e., on the wall) is physically fatiguing. However, there is still a gap between the ’lived’ experience (in-action) and the ’imagined’ experience (out-of-action). On the wall climbers receive immediate motor feedback on their actions, but when in-action the muscles are also fatiguing. On the ground the body can rest, and climbers have an overview of the whole route but it is challenging to imagine oneself on the wall. This thesis investigates the design space of utilising tangible and embodied interactive technology to bridge the gap between in-action and out-of-action route reading practice.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:20 art studies, 21 art forms, 50 technical science in general, 54 computer science, 76 recreation, leisure, 77 psychology
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/93727
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