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Levelling up Learning: Exploring the Effectiveness of Gamification Elements on Learning and Motivation

Rudolf, A. (2023) Levelling up Learning: Exploring the Effectiveness of Gamification Elements on Learning and Motivation.

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Abstract:Digital learning platforms like Duolingo, Babbel, Mimo, and many others received increasing attention from the public during the last decade. A key concept they all use is called gamification. Literature shows that the use of gamification elements can enhance learning performance and motivation when applied correctly. Thus, this research deals with the effectiveness of specific gamification elements on the learning performance and motivation of participants. To test that, the participants were divided into two groups. In total, the data from 36 participants was used. One group had to do a language learning task in a gamified learning environment and the other one used a learning environment with almost no gamification elements. Moreover, intrinsic motivation was tested before and after the learning task. It was hypothesized that the group with the gamification elements will experience higher test scores and increased motivation. Moreover, it was tested whether motivation has a moderating effect on the effect of the gamification elements. After data collection and analysis, it came to light that the results show no indication that the hypotheses can be confirmed. Thus, it can be said that in this particular case, the use of gamification elements has no significant effect on learning performance and motivation. In conclusion, it can be said that this research can provide a broad overview of the topic with different implications for future research.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
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