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Using a digital life story book application to enhance communication between people suffering from Alzheimer’s and their caregivers Developing a prototype for a personalised digital life story book

Verschuren, Imke (2023) Using a digital life story book application to enhance communication between people suffering from Alzheimer’s and their caregivers Developing a prototype for a personalised digital life story book.

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Abstract:People suffering from Alzheimer’s disease suffer from a host of symptoms, from memory loss to aimless wandering. One extremely harmful symptom is the increase in linguistic and communicative difficulties. This makes it harder for individuals suffering from Alzheimer’s and their caregivers to effectively and positively communicate, resulting in a communication divide between the two. The aim of this project is to bridge this divide using a digital life story book application. Out of several pharmacological and nonpharmacological treatment types, one of the most effective methods to bridge the communication divide seems to be reminiscence therapy through a life story book. In order to allow for the inclusion of more reminiscence tools such as music, videos and stimulating activities in such a life story book, a digital application is preferred. A multitude of design requirements should be taken into account when designing such an application. Based on design guidelines and reminiscence tools which were developed during this project, several sketches were developed for a prototype for a digital life story book application. With these sketches an iterative design process was followed. This process resulted in a final prototype that is expected to effectively bridge the communication divide between people suffering from early stage Alzheimer’s and their caregivers, together with comprehensive design guidelines and an extensive code of ethics. Both the design guidelines and the code of ethics can be used by others working on similar projects related to digital life story books. The developed prototype is expected to be successful in achieving its goal due to the freedom it offers users to customise the application whenever they want.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:50 technical science in general, 76 recreation, leisure, 77 psychology
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/95907
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