University of Twente Student Theses


Using virtual reality to enhance social museum visits

Presser, Lisemijn (2023) Using virtual reality to enhance social museum visits.

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Abstract:Museum learning environments are constantly evolving in the ever changing modern world. The possibility of innovative technologies such as virtual reality could add an additional layer of understanding to the origin story of the displayed cultural heritage. Such technologies could further open up the possibilities of increasing the engagement of the user beyond the possibilities of the real world. Often such implementations are solely focused on single player usage, however the addition of a second user within the virtual environment could increase the communication and cooperation within the experience, allowing for the sharing of knowledge between users. In the context of this graduation project, such implementations were explored in the past art installation HERE, Black in Rembrandts Time by the Rembrandts Huis. The goal of the project was to investigate how the engagement of the user could be influenced using virtual reality, and how the usage of this technology can optimally involve the user into the story of the installation. From the researchers side this meant that a prototype had to be created where multiple engaging elements were incorporated. After the completion of this installation, the used design tactics and multiplayer elements were evaluated in the form of a user testing, allowing for the collection of data on the users behaviour and understanding of the exhibition. The results lead to the discovery that both single player as multiplayer variations of the installation could aid in the optimalization of the users engagement, depending on the preferred method of processing in the user. However, future testing with an improved version of the installation should be done to ensure that a definitive conclusion can be constructed on this matter, ensuring that variables such as the unstableness of the virtual reality hardware does not impact the results. For now, the conducted research serves as the opening of a doorway for the conveying of the story of cultural heritage in virtual reality, creating a museum learning environment beyond the borders of reality.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:02 science and culture in general
Programme:Creative Technology BSc (50447)
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