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The association between Gambling and Loot Box Purchasing: Explained through Impulsivity and Arousal Needs

Riesner, Patricia (2023) The association between Gambling and Loot Box Purchasing: Explained through Impulsivity and Arousal Needs.

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Abstract:A link between gambling and loot box purchasing has been found, especially the increased potential to develop problem gambling through them. This study focuses on filling the gap of understanding between causal connections of this link by answering the research question, if impulsivity and arousal needs are factors that increase the development of problem gambling through gambling and loot box purchasing. An online survey was conducted and distributed on Reddit. The sample consisted of (N=) 603 participants (Age: M=27.03, SD=3.66; Gender: Male=44.3%, Female=36.2%, Non-binary=2,3%). The results of the analysis showed that impulsivity has a significant effect on both gambling and loot box purchasing. However, the significant effect of impulsivity on loot box purchasing was negative, while the significant effect on gambling behavior was positive. Arousal needs did not prove to have a significant effect on neither gambling nor loot box purchasing. The findings contribute to the gap of understanding the causal connections of the existing link between gambling and loot box purchasing, specifically how they both include the risk of developing problem gambling. The study proved that impulsivity and arousal needs are not the risk factors of developing problem gambling when gambling and purchasing loot boxes.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:05 communication studies
Programme:Communication Studies BSc (56615)
Link to this item:https://purl.utwente.nl/essays/96615
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