University of Twente Student Theses

Login

Identifying Opportunities for Improvement of the Virtual Reality Biofeedback Game DEEP in Forensic Inpatient Care – A Qualitative Multi-Method Study

Rinzema, R.T.E. (2023) Identifying Opportunities for Improvement of the Virtual Reality Biofeedback Game DEEP in Forensic Inpatient Care – A Qualitative Multi-Method Study.

[img] PDF
1MB
Abstract:In forensic psychiatry, the primary focus is on cognitive in-person therapy to reduce criminal recidivism risk. However, this approach may not fully meet the diverse needs of forensic patients, leading to an interest in innovative solutions like DEEP, a virtual reality (VR) serious game using breath-based biofeedback for relaxation and emotion regulation training. This study explores DEEP's integration into forensic care through a three-month pilot involving patient and caregiver evaluations and a desk research to identify key points in comparable interventions. The pilot study results showed positive outcomes but underutilization. To enhance DEEP's alignment with forensic care, this research underscores the need for clarifying its purpose, streamlining deployment, and maintaining ongoing engagement and evaluation. Workflow analysis and a User-Centered Design approach can optimize DEEP's utilization and relevance. A longitudinal study with end users may further refine DEEP's effectiveness in forensic psychiatry.
Item Type:Essay (Master)
Clients:
Transfore, The Netherlands
GGzE, The Netherlands
Faculty:TNW: Science and Technology
Subject:50 technical science in general, 70 social sciences in general
Programme:Health Sciences MSc (66851)
Link to this item:https://purl.utwente.nl/essays/97469
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page