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Generating Video Game Quests From Stories

Mishra, M.K. (2023) Generating Video Game Quests From Stories.

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Abstract:With the increasing interest in story based video games, there is a surge of new titles based on existing stories or narrative worlds. Game development is a notoriously challenging job and this project aims to streamline the workflow by automating quest generation from existing narratives. The narrative plot points and the relations between the included characters, locations and objects form the crucial story elements. This thesis delves into the incorporation of world knowledge as knowledge graphs (KGs) in quest generation in video games from story plot points. Knowledge graphs capture the intricate dependencies between the entities in a narrative world and this information is leveraged in generating quests. The primary focus lies in examining the impact of incorporating KG data on the quality and relevance of generated quests, an area that remains relatively unexplored in the field of automated game design. Through a methodical approach, this study evaluates the impact of incorporating knowledge graphs for quest generation. The findings reveal a significant improvement in quest quality with the inclusion of KG data when compared to those generated without the KG data. The similarity of generated quests with the actual quest is also assessed by changing the amount of included KG data.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science
Programme:Computer Science MSc (60300)
Link to this item:https://purl.utwente.nl/essays/97909
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