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Train, Watch, Play : Effects of Observational Learning on Gameplay Performance

Wessels, H. (2024) Train, Watch, Play : Effects of Observational Learning on Gameplay Performance.

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Abstract:In response to the growing gaming and eSports industry, where skill enhancement is crucial, practice remains the dominant approach. Yet, the hidden potential of observational learning has received little to no attention. This study investigates the usefulness of observational learning in skill development, with a secondary focus on break-time discussions. Twenty-six participants participated in a paired experimental setup with a Super Hexagon clone. Before the experiment, participants completed questionnaires on gamer identity, attentional control, and sport orientation. Designated as either a player or observer, both played a baseline session, followed by the player playing three additional sessions with one-minute breaks, which the observer observed. Both participants had a post-session to measure progress. No significant correlations emerged between questionnaires and performance variables. Analyses indicated no significant difference in the highest score improvement between players and observers, although players' average time improved significantly more. Break-time discussions shifted from game-related topics in the first break to unrelated content in the second break. This study marks an initial exploration into the possible use of observational learning for gaming skill enhancement. Subsequent studies, with larger samples and more complex tasks, are required to further affirm this positive influence of observational learning.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
Link to this item:https://purl.utwente.nl/essays/98089
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