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Offline versus online multiplayer gaming experience: A comparison study about social deduction games

Janicsák, Ádám (2024) Offline versus online multiplayer gaming experience: A comparison study about social deduction games.

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Abstract:This study aims to find out how similar playing with a commercially available social deduction game’s offline versus online version actually is, for achieving a better understanding of player experience across both platforms. The experience of being voted out by other players was expected to be influenced by other factors besides playing offline versus online, such as their general sensitivity to rejection, intrinsic motivation to win, engagement towards the game, social connectedness with the group and amount of time invested into a round of play. : A quasi-experimental research design was used and 58 participants took part. They filled out a short questionnaire before and an extensive one after the experiment. One session consisted of three rounds of play with The Menace Among Us (offline condition) or Among Us (online condition). The only significant difference between playing offline versus online was found in the case of social connectedness. Players in the offline setting were perceiving a higher sense of belonging to their group than players in the online setting. Besides that, motivation to win influenced the experience of being voted out significantly, meaning that those players who were highly determined to win, experienced losing the game more negatively.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:05 communication studies
Programme:Communication Studies MSc (60713)
Link to this item:https://purl.utwente.nl/essays/98177
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