Programme: Human Media Interaction MSc (60030)

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Number of items: 77.

2011

Ham van der, Wim (2011) An Appraisal Based Model of A�ect for a Negotiating Agent.

Kanis, Zwier (2011) Classification of Semantically Coherent Segments in Web Pages.

Wanders, Brend (2011) Exploring signalling pathways as a serious game.

Wiekens, Adri (2011) Feedback presentation for physical activity coaching: by an embodied conversational agent or by a simple e-mail?

Boer Rookhuiszen, Roan (2011) Generation of German narrative probability exercises.

Hakvoort, Gido (2011) Immersion and affect in a brain-computer interface game.

Bergervoet, Erwin Josephus (2011) Let the game do the talking : the influence of explicitness and game behavior on comprehension in an educational computer game.

Grisel, I.G.J. (2011) Multimodal user interface for robotized flexible endoscopy.

Jong de, Maurits D. (2011) Network Management in a Distributed System.

Dehling, Eike (2011) The Reactive Virtual Trainer.

Perloy, L.M. (2011) The influence of personalization on education and enjoyment in a museum.

Hoeijmakers, Niek J. (2011) User experience and User performance of feedback in a Pose Game.

2010

Jochems, Bart (2010) Detecting emotional intensity peaks in narrative conversational settings.

Lansink, M. (2010) Hair simulation and rendering.

Paul, Ronald (2010) Realization and high level specification of facial expressions for embodied agents.

Bragt, Jasper (2010) Towards believable characters in the virtual storyteller.

Ganzeboom, Mario S. (2010) User-independent recognition of dynamic hand gestures using a dataglove.

Pothoven, Tristan (2010) Workflow usage in the healthcare environment.

2009

Balen van, J. (2009) A virtual billiard assistant.

Laar v.d., B. (2009) Actual and imagined movement in BCI gaming.

Lucassen, T. (2009) Adaptive support of human attention allocation using cognitive models.

Klaassen, R. (2009) COPD home interaction device.

Boot, L. (2009) Facial expressions in EEG/EMG recordings.

Bos, W.J. (2009) Interactive signaling network analysis tool.

Logtenberg, Jeroen (2009) Multi-user interaction with molecular visualizations on a multi-touch table.

Akker op den, H. (2009) On adressee prediction for remote hybrid meeting settings or how to use multiple modalities in predicting whether or not you are being addressed in a live hybrid meeting environment.

Weele ter, J.H.D. (2009) Onderzoek naar de gebruikersvriendelijkheid van boekingsformulieren.

Nouwens, I.C.C. (2009) Predicting dialogue state transitions using prosodic markers: Exploring AMI Corpus backchannels.

Ooms, Matthijs (2009) Provenance management in practice.

Oost, H.B. (2009) SDA-based discrete head pose estimation.

Satink, Laurens (2009) The adaptive presentation assistant using grammar-based recognition to support the process of presenting.

Tommassen, P. (2009) Wacky Pirate Hijinks : causing and resolving conflict between autonomous agents in a virtual storyworld.

2008

Nijmeijer, Tom (2008) Automatic classification of television commercials.

Tigelaar, Almer S. (2008) Automatic discussion summarization : a study of Internet fora.

Oude Bos, Danny (2008) BrainBasher : a multi-modal BCI game for research and demonstration.

Pasch, M. (2008) Bye-bye couch potato : body movement in the gaming experience.

Melissen, Arthur (2008) Exploring neglected avenues in the modelling of attribution theory.

Berg van den , Ruben (2008) Interaction capabilities of Second Life : a framework to determine Second Life's suitability for a 3D virtual world application.

Gils van, F.M.D.M. (2008) PodVinder : spoken document retrieval for Dutch pod- and vodcasts.

Brinkman, E. (2008) Recognition of the emotion in abstract expressionistic paintings using a machine learning approach.

Werf van der, R.J. (2008) The Embodied Conversational Agent Toolkit : a new modularization approach.

Jonker, J. (2008) Wizard of Oz for gesture prototyping.

2007

Oijen van, Joost (2007) A Framework to support the influence of culture on nonverbal behavior generation in Embodied Conversational Agents.

Pot, Wouter (2007) A machine learning approach for generating expressive musical transcriptions.

Doorn van, Gerrit Hendrikus (2007) Accelerated playback of meeting recordings.

Herms, K.G.F. (2007) Body pose tracking in the Watching Window : a system that tracks both hands in a virtual reality environment.

Penning, M.P.J. (2007) Boosting LUCK: Improving the language understanding capabilities of Kaitito.

Tuin van der, Vincent (2007) Computer-Aided Security Surveillance : design of the Quo Vadis Object Tracker.

Versloot, Corne (2007) Cross-document named entity coreference resolution for Dutch as a pre-process for named entity based text mining.

Ambrosius, R.B.P. (2007) Elektronische leeromgeving met gebarentaalherkenning : Grafische user interface oplossingen voor ambigu¨ıteitproblemen van een gebarentaalherkenner voor een elektronische leeromgeving voor dove en slechthorende kleuters.

Kock, Arien S. (2007) Enhancing Synthetic Speech with Filled Pauses.

Nijdam, N.A. (2007) Facial rendering.

Reuderink, Boris (2007) Fusion for Audio-Visual Laughter Detection.

Wijgerse, Steven (2007) Generating realistic city boundaries using two-dimensional Perlin noise.

Koster, J. (2007) Influencing tabletop interaction speed: directness and device.

Heuts, R.P. (2007) Mobile interface design for dynamic environments.

Jansen, Lisette (2007) Panze: A Multimodal Preschool Music Education System.

Jong de, M.A. (2007) Politeness and Alignment in the Virtual Guide.

Elling, Erwin (2007) Tools for fun and fruitful meetings. : “Don’t let meetings make you go bananas!”.

Baalman, Philippus (2007) Van mono naar multi: een automatische VJ.

Buurman, H.A. (2007) Virtual Storytelling: Emotions for the narrator.

2006

Hulswit, D.R. (2006) Automatic interpretation of Nijntje-images.

Schrijver, Bert Jan (2006) Classificeren met vertrouwen : contextgevoelige tekstclassificatie met betrouwbaarheidsindicatie.

Stehouwer, J.H. (2006) Cue phrase selection methods for textual classification problems.

Groot de, Paul (2006) Enhancing the performance and testability of the MI20 robot soccer system.

Hassink, N. and Schopman, M.G. (2006) Gesture recognition in a meeting environment.

Brouwer, L.J. (2006) Monitoring van een ASR-systeem : het gebruik van interne confidencewaarden en teletekstondertiteling om de Word-Error-Rate van een herkenning te voorspellen.

Slabbers, Nanda (2006) Narration for virtual storytelling.

Verbree, A.T. (2006) On the structuring of discussion transcripts based on utterances automatically classified.

Bussel, A.C.G. van (2006) PCI LO/Sport ‘Fit for Action’ : project competenties instructeurs LO/Sport.

Nusman, Daan (2006) Real-time full-body motion capture in virtual worlds.

Vrielink, S.B. (2006) Situational reinforcement learning : learning and combining local policies by using heuristic state preference values.

Braam, G.J.M. (2006) Supporting multi-modal and multi-medial user interfaces from an embedded environment.

Swartjes, Ivo (2006) The Plot Thickens : bringing structure and meaning into automated story generation.

2005

Boedeltje, Michel Ronald (2005) In response to your inquiry : Automatic E-mail Answer Suggestion in a Dutch Contact Centre.

Weijden van der, Erik (2005) Structuring argumentation in meetings : Visualizing the argument structure.

Klaij, Bastiaan (2005) Toegepast tokenizen voor natuurlijke taal verwerking : automatische analyse van platte en opgemaakte tekst.

This list was generated on Wed Jun 27 03:01:04 2012 CEST.