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Prototyping and feedback design in a serious game context

Gijsen, N. (2016) Prototyping and feedback design in a serious game context.

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Abstract:Serious gaming is on the rise, which results in a lot of discussion on how to effectively design serious games. A recently developed serious game (the Game of Games), allows students to learn and create a game while playing a game. In this paper tests and validates the game’s second phase where students will learn about prototyping and feedback design. A considerable amount of literature is written on prototyping and feedback; however, within the context of serious gaming these subjects are relatively untouched grounds. Firstly a literature review was conducted and based on the findings we constructed a theoretical model which grasps these two concepts. This model was tested by a qualitative approach in a total of three cases. It showed the importance of involving feedback design in the prototype process, as it sped up the total development time and resulted in more in-depth games. The three cases in this paper gave promising results. It was discovered that the game can be improved by reducing the prototype cycle time. There was also an indication that a good integration between feedback design and prototyping can lead to more behavioral change, the ultimate serious game outcome.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:54 computer science
Programme:International Business Administration BSc (50952)
Link to this item:https://purl.utwente.nl/essays/70205
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