University of Twente Student Theses

Login

Ontwerpen waar je bij staat : DualDesign - vormgeving en gebruiksscenario's

Couturier, Isabelle (2010) Ontwerpen waar je bij staat : DualDesign - vormgeving en gebruiksscenario's.

[img] PDF
28MB
Abstract:DualDesign facilitates a user to work quickly and easy within 3D environments and it eases cooperation between several users. The system is based on two screens, one of them provides a 2D view and the other one provides a 3D view. There are different user scenarios possible, which means it can be used for different purposes. At the start of this project a technical proof of principle of DualDesign is available. In this proof of principle one user scenario is elaborated. It supports the arrangement of (the) different objects in a room. The system works as follows. The user sees two screens, the computer screen in front of him showing a 3D environment and the screen in the table before the computer screen showing a working area. On this area the user draws the plan of the room he wants to furnish and subsequently he places the furniture and other objects in the desired position. The room and furnishing are visible in 3D in real time on the computer screen. The communication between the user and the PC is made possible by the use of infrared signals in the pen the user uses to draw. The working area is projected from the underside on a plate by using a beamer and a mirror (to change the direction of the projection). The point of view in the 3D representation is determined by a accessory (called the point of view) that can be placed on the 2D screen. The/My assignment starts at this point. The goals are: 1. The design of a prototype of DualDesign 2. The design of the additional parts which are necessary to use DualDesign 3. To come up with and to elaborate new user scenarios This report describes the product, the design steps towards the designs and some new user scenarios. The first part of this report describe the steps taken to create a presentable and workable prototype. To achieve this an overview of requirements is created, taking into account that the final use of the product it is not clear yet.. So the requirement is to create a design that fits in the VR lab, which is where this prototype will be placed. The most important requirements are that the prototype is fully functional and that the same functional parts as used in the proof of principle will be used. The second part includes the design of the pen, the point of view and the mirror standard. The main areas of focus in the design of the pen and the point of view are the usability and the that fact that the design fits in the system. The focus by designing the mirror standard was on the adjustability of the system, so that it is possible to set the angle of reflection within a range of some degrees. The last part is the development of some new user scenarios and their elaboration . In order to do so, a brainstorm with a team of designers was organised. The results of this phase are: • Team sports: The coach uses the 2D representation to create the game situation he wants to explain, the team members see this situation in a 3D represtation. This provides a clear overview of the situation. • Buying a car: The (potential) buyers of a new care are able to choose between the car´s options and extras completely as they desire. DualDesign ensures that the car is easy to assemble and it promotes the cooperation between several buyers. • Urban Planning: Urban Planning designs can be put in their future environment, using the pictures of Google streetview. This makes it possible to evaluate the design sketches or drawings early in the development process. • Virtual Shop: DualDesign has the opportunity to make virtual shopping more equal to shopping in the real world. The user can walk through the shop and the 2D screen creates a good overview over the chosen shelf. • Film sets: The two screens of DualDesign allow the user to make a fast sketch of a film set, including lighting and the location of sound equipment. The film set and the effects of the lighting are visual on the 3D screen. • Virtual (time) travelling: The user is able to navigate himself through a landscape or town from somewhere else or from the past. The 2D screen is a navigation palette with a map en by moving the cursor within the map the 3D image of this area is visible on a screen around the user. For exaple, this can be used in an exhibition.
Item Type:Essay (Bachelor)
Faculty:ET: Engineering Technology
Subject:51 materials science
Programme:Industrial Design BSc (56955)
Link to this item:https://purl.utwente.nl/essays/72093
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page