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Effect of debriefing with serious games on learning in an EFL classroom

Ge, Yue (2017) Effect of debriefing with serious games on learning in an EFL classroom.

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Abstract:Serious games refer to computer games which are used for learning and instruction. They are proven to have the same effectiveness or even be more effective on learning than conventional instructions. Also, the entertaining elements of games provide motivation for learning. Therefore, serious games can be a potential tool in EFL classroom (English as a foreign language classroom). It is suggested that games can be more effective when supplemented with other instruction methods rather than being used alone. Debriefing is proposed as a useful support in serious games because it can provide chances for learners to explore and get an understanding of what happened in the game. To investigate the effects of serious games on learning and motivation as well as the effects of debriefing with serious games on learning, a quasi-experimental study with pre- and posttests was conducted in control and experimental groups. Quantitative data results showed that serious games increased the motivation for learning English significantly and did not have significant effect on learning gains. Besides, it is also indicated that serious games with debriefing are not better nor worse than serious games as the sole instruction. Explanations for these phenomena and limitations are discussed in this study.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:81 education, teaching
Programme:Educational Science and Technology MSc (60023)
Link to this item:https://purl.utwente.nl/essays/73907
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