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The game design of a serious game about food waste

Gruter, C.C.A. (2018) The game design of a serious game about food waste.

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Abstract:Food waste is a large environmental problem. Research has shown that throughout the whole food chain, most food is wasted in households. Current research to food waste in household uses surveys or digging through garbage bins. Since these methods each have their problems, alternative methods to collect data were researched. This research focusses on using a serious game to collect data for food waste research. A serious game is a game that has been created for another purpose than entertainment, it has the purpose to give the player some interesting content to think about. Particularly, this research report focusses on the design of a serious game with the goal of collecting data concerning food waste with the target audience consisting of people who are responsible for the entire food cycle within a household. A serious game was created in which the player has to take care of a king, while the player is responsible for the entire food chain of the king. The player has to seek a balance between serving the king while not producing too much food waste. The serious game was play tested multiple times in order to research the potential of collecting realistic data from the game. It was found that the window in which realistic data can be collected is short, but that it is indeed possible to nudge players into realistic behavior using a serious game.
Item Type:Essay (Bachelor)
Clients:
Wageningen University, Wageningen, Netherlands
Wageningen University, Wageningen, Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:21 art forms, 50 technical science in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/75936
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