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The adoption of a serious game to foster interaction between the elderly and the youth

Kolthoff, Tom (2019) The adoption of a serious game to foster interaction between the elderly and the youth.

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Abstract:The research was done by first reviewing the literature and followed up by a total of 36 qualitative interviews amongst elderly 65> and youth <25 according to the "USE IT" interview protocol. The literature reviewed describes a series of design and motivational factors for developing a serious game for intergenerational play. The added value of this paper is divided into theoretical and empirical value. The theoretical value of this paper found 13 design factors, from which five factors were found to correspond with the interviews. The empirical research additionally found that (1) both elderly and young females find serious games with intergenerational play more relevant to them in comparison with males. (2)The awareness of intergenerational games is very low and must be addressed if we want to solve this problem of finding enough players, preferably by female players since they were most motivated to play. (3)The game must be secure because both young and old believe their privacy could be at stake. (4) To make the game playable for the elderly it should be available on a multiplatform in the browser so computers are not excluded.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:02 science and culture in general, 05 communication studies, 70 social sciences in general
Programme:Business Administration MSc (60644)
Link to this item:https://purl.utwente.nl/essays/77309
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