Playing Snake on a Graph
Graafsma, D.F. (2024)
The mathematical study of puzzles and games has gained quite some popularity. We contribute to this growing area of research by introducing the game of Snake on a graph. Based on the classic computer game Snake, a snake forms a simple path that has to move to an apple while avoiding colliding with itself. When the snake reaches the apple, it grows longer, and a new apple appears. A graph on which the snake has a strategy to keep eating apples until it covers all the vertices of the graph is called snake-winnable. We refer to the problem of determining whether a graph is snake-winnable as the snake problem. We prove the snake problem is NP-hard, even when restricted to grid graphs. For odd-sized bipartite graphs and graphs with vertex-connectivity 1, we fully characterize the snake-winnable graphs. Furthermore, we show that non-Hamiltonian graphs with a girth greater than 6 are never snake-winnable and provide a necessary graph structure for all snake-winnable graphs.
Graafsma_MA_EEMCS.pdf