Using depth sensing and augmented reality to improve ski-learning

Author(s): Paulissen, J.W.H. (2018)

Abstract:
This research focusses on the creation of an augmented reality ski-learning game stimulated by the introduction of new exciting hardware. This AR based hardware, like Microsoft’s Hololens as well as Kinect, opens up new possibilities to make the game more enjoyable, more useful and can help leisure skiers by presenting them new types of feedback. This game uses depth sensing technology to present live feedback to the player and uses motion capture to construct a skiing trainer that can be mimicked by the user.

Document(s):

Paulissen_BA_EEMCS.pdf