Improving the motivation of students using an educational escaperoom
Elzen, L.C. van den (2019)
The main goal of this thesis is to design an educational escaperoom about The Cold War that contributes to a gain of motivation among students. Educational escaperooms seem to do so, it is a form of gamification which allows a motivational gain. Also, if teachers decide to give their students the opportunity to have a fun experience like that, motivation is likely to go up. However, a literature review and state-of-the-art review shows that it is not known in what extend a motivational escaperoom can contribute to the gain of motivation. During these reviews some other similar ideas are explored. This report describes the process of designing the puzzles, making them, testing them and it states possible improvements. The potential of the puzzles are present, however, iterations must be made in order to make the puzzles into a finalized escape room which is up and running with real students.
Thesis_LCvdElzen_escaperoomoldenzaal.pdf