University of Twente Student Theses

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Domain: 76 recreation, leisure

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Number of items: 36.

Essay

Ahovi, R.E. (2018) Come play with me! : Attracting passers-by to interactive floors in semi-public space.

Alagumannan, Pravinraj (2019) Ecosystem Services and Green Infrastructure in Cities.

Beenen, K.T. (2021) Is The Grass Really Greener or is it Just a Filter? : How Social Comparison on Instagram Influences Aspects of Emerging Adults’ Self-Esteem.

Bouwmeester, J.W. (2009) De helpende hand : verminderen sociale steun en regelmogelijkheden de negatieve gevolgen van gepercipieerde baanonzekerheid op organisatiebinding, verloopintentie en arbeidstevredenheid.

Essenstam, L. (2017) Cognitive computing for the hospitality industry : A research as regards to the implementation of cognitive computing in business processes.

Furtmair, Sebastian (2014) Opportunities and challenges of cross-border place branding: The case of EUREGIO.

Föbker, Nina (2018) Can you resist? : The influence of limited-time scarcity and limited-supply scarcity on females and males in hotel booking apps.

Harms, Irma (2019) Viral Campaign and Video for Hi,hi Guide.

Heijden, S.E. van der (2016) Motives and barriers for performing pleasurable activities : study on the motives and the barriers for performing pleasurable activities in the daily life of the Dutch elderly population.

Heus, Steven de (2020) Designing and Evaluating an Educational Board Game.

Hsiao, K (2018) Intuitive Approach to an Interactive Tutorial for the VirtuScope.

Kok, Richard (2018) Steering user behaviour through enticing elements applied to jump-based playgrounds.

Kruistum, G.M. van (2020) Determining the projected frontal area of cyclists using motion capturing data.

Lagraauw, D.M. (2019) A multisensory wine tasting experience : the influence of (in)congruent room design on taste perception and liking.

Lankheet, J.A.M. (2019) Please visit us again : Exploring differences between German and Dutch tourists: How to enhance tourist loyalty with Facebook?

Lentfert, A.I.M. (2021) Music on, earplugs in!

Meijer, E. (2017) After-school activities in Enschede, district West: a study on experiences of children and determinants of (non-)participation.

Mogana, Miriam (2019) The Cost of Caring: The professional quality of Dutch volunteers in palliative care and associated factors.

Mulder, R. (2021) Designing a game to gather data on the self-reliance of civilians.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Paulissen, J.W.H. (2018) Using depth sensing and augmented reality to improve ski-learning.

Peetsma, J.J. (2019) Towards A Serious Game For Assessing Self-Reliance In A Crisis.

Pohlmann, Jannick (2018) Students' perception of risk in leisure travel.

Ribbers, J. (2016) I spy, I spy with my little eye : A research about the effects of watching eyes on pre-swim shower behaviour.

Ritmeester, J.C. (2020) ReFERee : a self-reflection tool For gamers.

Roetgering, Maud (2020) Messi vs Martens: researching the landscape of sport sponsoring : do company sponsoring motives differ for sponsoring FC Twente men or FC Twente women?

Rosenbusch, David (2021) Creative Memory Arrangement in Virtual Reality: Building a VR diary.

Rödel, E.L. (2017) Forecasting tourism demand in Amsterdam with Google Trends: A research into the forecasting potential of Google Trends for tourism demand in Amsterdam.

Salamah, Siti Yaumi (2019) Predicting demand of replacement cars for breakdown cases using machine learning techniques.

Spoeskes, Jan (2016) Virtual Reality : a useful medium to reduce stress?

Sudjito, M.A. (2021) OMNI : fun and fair game play between people with and without visual impairment.

Thanopoulos, F.G. (2015) City center commercial decline : background and strategies.

Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.

Vinke, D. (2016) Enhancing Video Game Design: Involving Users into the Design of Video Games.

Warnke, Luise (2019) Physiological Responses to Roller Coaster Rides: A Pilot Study on the Differences between Virtual Reality and Real World Measures.

Wohle, C.A.V. (2018) Neurocultural Individualist Ecosystems : what are the prospects for, and the urgency of, a Neurocultural Individualist Ecosystems approach to the assessment and management of risks to complement or replace existing expert-driven or community-driven approaches?

This list was generated on Thu Oct 21 06:02:14 2021 CEST.